Techniques & Motion

The stances, the distinctive sine-wave motion, and the hand and foot techniques that give ITF Taekwon-Do its character.

Heights of Attack & Defence

Almost every technique is aimed at one of three sections of the body. The Korean term often forms part of the technique's full name.

The three target sections of the body, with their Korean names.

High Section Nopunde

The face and neck — from the shoulders up. Targeted by high kicks, high punches and rising blocks.

Middle Section Kaunde

The trunk — from the shoulders to the navel. The most common target in sparring and patterns.

Low Section Najunde

From the navel down. Defended with low blocks; the legal striking limit in most sparring is the belt line.

Stances · Sogi (서기)

A stable, correct stance is the foundation of power and balance. These are the core ITF stances; the weight distribution is the key to telling them apart.

StanceKoreanWeightDescription & use
Attention stanceCharyot sogi50 / 50Heels together, feet at 45°. Used for courtesy and the bow.
Parallel ready stanceNarani junbi sogi50 / 50Feet one shoulder-width apart, parallel. The default “ready” posture.
Walking stanceGunnun sogi50 / 50Long, stable front stance for attacking and front-facing blocks.
L-stanceNiunja sogi70 back / 30 frontBack-weighted defensive stance shaped like the Korean letter ㄴ.
Sitting stanceAnnun sogi50 / 50Horse-riding stance, weight low and even; builds leg strength and side techniques.
Fixed stanceGojung sogi50 / 50Like a longer, locked L-stance; very stable for committed strikes.
Rear-foot stanceDwitbal sogi~90 back / 10 frontAlmost all weight on the back leg; the front foot is light for quick kicks.
Low stanceNachuo sogi50 / 50A longer walking stance used to extend reach.
X-stanceKyocha sogivariesOne foot crossed behind/over the other; used for jumping, shifting and X-fist work.
Closed / Close stanceMoa sogi50 / 50Feet together; a compact ready or transitional posture.
Bending ready stanceGuburyo junbi sogi~100 on one legOne knee raised, ready to deliver a side or back kick.
Vertical stanceSoojik sogi60 back / 40 frontA narrow, upright stance between L-stance and walking stance.

Stance Diagrams

Footprint charts in the style of the Encyclopedia. The shaded prints show where the weight rests — the number is the percentage of body weight on that foot — and the red arrow marks the direction you face. A dashed print is a raised (lifted) foot.

Weighted foot — darker = more weight % of body weight Direction faced

Attention

Charyot50 / 50

Parallel Ready

Narani Junbi50 / 50

Walking

Gunnun50 / 50

L-Stance

Niunja70 back / 30 front

Sitting

Annun50 / 50

Fixed

Gojung50 / 50

Rear-Foot

Dwitbal90 back / 10 front

Bending Ready

Guburyo Junbi100 on one leg

X-Stance

Kyochavaries

Closed

Moa50 / 50

Low

Nachuo50 / 50

Vertical

Soojik60 back / 40 front

Motion: The Sine Wave

The single feature that most distinguishes modern ITF Taekwon-Do from other styles is the sine-wave motion (파상 운동). Rather than holding the hips at a constant height, the body moves through a gentle down–up–down curve with each technique, adding the mass of the dropping body to the strike (the principle of Mass in the Theory of Power).

The basic sine wave has three parts, driven by a relaxed “knee spring”:

  1. Down — relax and lower slightly at the start.
  2. Up — rise as the movement begins.
  3. Down — drop the body weight into the technique at the moment of impact.

Note: the sine wave was formalised in the 1980s. Some ITF groups and older lineages use a flatter, more natural-motion execution — a legitimate stylistic difference, not an error.

One sine wave through a technique: the body relaxes, sinks (1), rises (2), then drops its weight into the technique at impact (3). The figures show the changing height of the body.

Types of Motion

How techniques are linked together within a pattern.

Normal motion

One complete sine wave per technique, returning to full power — the default rhythm.

Continuous motion Yonsok

Two techniques flow one after the other without the body fully sinking between them; performed smoothly and without pause.

Fast motion Bballi

Two or more techniques performed in quick succession, each still distinct, with a shortened sine wave.

Connecting motion Ieumdong

Two techniques joined as a single movement in one breath, without an intervening sine wave.

Slow motion

A technique performed deliberately slowly to show balance and control (e.g. the slow movements in Toi-Gye and Juche).

Reaction force pairs

Many movements pair an attacking tool with the opposite fist or foot pulling back sharply, supplying power through reaction force.

Hand & Arm Techniques

Attacks are classed as punches, strikes or thrusts, and named after the “tool” — the part of the hand that makes contact.

Attacking toolKorean
Fore-fistAp Joomuk
Back-fistDung Joomuk
Side-fist (hammer-fist)Yop Joomuk
Knife-handSonkal
Reverse knife-handSonkal Dung
FingertipsSonkut
ElbowPalkup
Palm / back-handSonbadak / Sondung
Blocks · MakgiKorean
Low blockNajunde Makgi
Inner forearm blockAn Palmok Makgi
Outer forearm blockBakat Palmok Makgi
Rising blockChookyo Makgi
Knife-hand guarding blockSonkal Daebi Makgi
Wedging blockHechyo Makgi
Twin forearm blockSang Palmok Makgi
Pressing blockNoollo Makgi

Striking Surfaces

The red area marks the part of the hand that strikes the target.

Fore-fistAp Joomuk — front two knuckles
Back-fistDung Joomuk — back of knuckles
Knife-handSonkal — outer edge
FingertipsSonkut — tips of the fingers

Three classes of hand attack: Jirugi (punch — a straight thrust of the fist), Taerigi (strike — a swinging or downward blow, e.g. with the back-fist or knife-hand), and Tulgi (thrust — a stabbing attack, e.g. fingertip thrust).

Kicks · Chagi (차기)

Powerful, varied kicking is the signature of Taekwon-Do. ITF distinguishes “snap” kicks (whipping) from “piercing/thrusting” kicks (driving through the target).

KickKoreanNotes
Front snap kickAp Cha BusigiBall of the foot whips up to the target; a fast, fundamental kick.
Side piercing kickYop Cha JirugiThe footsword drives through the target sideways — a powerful core ITF kick.
Turning kickDollyo ChagiArc kick with the ball of the foot or instep; the “roundhouse”.
Back piercing kickDwit Cha JirugiDriven straight backwards with the heel; great power against a rear attacker.
Reverse turning kickBandae Dollyo ChagiSpinning hook kick striking with the heel.
Downward kickNaeryo Chagi“Axe” kick brought down onto the target from above.
Twisting kickBituro ChagiTravels outward in a twisting path; useful at unexpected angles.
Crescent / hooking kickBandal / Goro ChagiHalf-moon path used to strike or to hook and unbalance.
Flying kicksTwimyo ChagiJumping versions of the above — a celebrated demonstration and grading feature.
In ITF tradition the kicking foot is itself a set of tools: the ball of the foot (Ap Kumchi), the footsword (Balkal), the heel (Dwitchook), the instep (Baldung) and the knee (Mooroop) are each used for different kicks.